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Bullet Hell Reversal
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Devlog
V10 BHR Launch Update
February 08, 2021
by
llokeyl
What's New: Player : Sprite is now rotated to make front facing more intuitive Shield now blinks red very clearly when shield is breaking Player rotation delay removed Added visual feedback when Shiel...
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V7 Bullet Hell Reversal
January 12, 2021
by
llokeyl
Bug fixes & Balancing changes...
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V6 Bullet Hell Reversal
January 08, 2021
by
llokeyl
Whats new: Player: Minor Player acceleration added Player bullet now is a distinctive blue compared to the enemy red bullets If player avoids enemy will cause ddos to spawn rapidly until player clears...
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v5 Bullet Hell Reversal
December 05, 2020
by
llokeyl
Whats new: New Enemy Sprites New Bullet Sprites Fixed Player Bullet Spread Added HP drops; Enemies now have a chance to drop "hp drops" on death Player hp will affect "hp drop" drop rates When using t...
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v4.5 Bullet Hell Reversal
December 03, 2020
by
llokeyl
What's new: + Enemy Sprites added [WIP] + Added Animations for enemies hurt and DDOS enemy fade out + Some changes to the DDOS phase to feel less abrupt + Smoothed out spammer shooting + Bug fixes - R...
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V4 Bullet Hell Reversal
December 01, 2020
by
llokeyl
Players can now do a perfect catch; Catching and releasing the ball within a certain time period without spamming will result in the player getting "perfect catch" giving the player some time charge...
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V3 Bullet Hell Reversal
November 30, 2020
by
llokeyl
What's new: Added Fonts Added Main Menu Splash art (WIP) Added Background for ingame (WIP) Reposition wave and wave bar Some sprite changes for resource bars in the game Added Death animations for ene...
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V2 Bullet Hell Reversal
November 27, 2020
by
llokeyl
Shield: Now drains as you hold down the left mouse button and doesn't get deducted when collecting bullets. Time ability can now be stopped prematurely with no extra cost. DDOS phase and time before n...
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