V6 Bullet Hell Reversal


Whats new:

Player:
Minor Player acceleration added

Player bullet now is a distinctive blue compared to the enemy red bullets

If player avoids enemy will cause ddos to spawn rapidly until player clears the enemies

Enemies:
Enemy bullets damage increases after level 25
goes from 5 damage to a maximum of 50
fixed a bug on the bullet damage increment

Misc:
Added a dynamic background
(speed is adjusted after testing and making sure it dosent distract the player)

Ddos ending animation now fades out
Added a Quit Button

Added an Online Leaderboard to upload highscore

Added new Main Menu Art and Animation

Major Gameplay Change:
Every 15 rounds there will be a ddos phase
fixed bug where ddos phase gets triggered and does not stop

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