V6 Bullet Hell Reversal
Bullet Hell Reversal » Devlog
Whats new:
Player:
Minor Player acceleration added
Player bullet now is a distinctive blue compared to the enemy red bullets
If player avoids enemy will cause ddos to spawn rapidly until player clears the enemies
Enemies:
Enemy bullets damage increases after level 25
goes from 5 damage to a maximum of 50
fixed a bug on the bullet damage increment
Misc:
Added a dynamic background
(speed is adjusted after testing and making sure it dosent distract the player)
Ddos ending animation now fades out
Added a Quit Button
Added an Online Leaderboard to upload highscore
Added new Main Menu Art and Animation
Major Gameplay Change:
Every 15 rounds there will be a ddos phase
fixed bug where ddos phase gets triggered and does not stop
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Bullet Hell Reversal
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